SPIRV-Cross/shaders-msl/frag/false-loop-init.frag

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#version 310 es
precision mediump float;
layout(location = 0) in vec4 accum;
layout(location = 0) out vec4 result;
void main()
{
result = vec4(0.0);
uint j;
for (int i = 0; i < 4; i += int(j))
{
if (accum.y > 10.0)
j = 40u;
else
j = 30u;
result += accum;
}
}