SPIRV-Cross/shaders-msl/frag/illegal-name-test-0.frag

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#version 450
layout(location = 0) out vec4 FragColor;
void main()
{
vec4 fragment = vec4(10.0);
vec4 compute = vec4(10.0);
vec4 kernel = vec4(10.0);
vec4 vertex = vec4(10.0);
FragColor = fragment + compute + kernel + vertex;
}