SPIRV-Cross/reference/shaders/frag/array-lut-no-loop-variable.frag

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#version 310 es
precision mediump float;
precision highp int;
const float _17[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0);
layout(location = 0) out vec4 FragColor;
void main()
{
for (mediump int i = 0; i < 4; i++, FragColor += vec4(_17[i]))
{
}
}