SPIRV-Cross/reference/shaders/frag/selection-block-dominator.frag

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GLSL
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#version 450
layout(location = 0) flat in int vIndex;
layout(location = 0) out vec4 FragColor;
void main()
{
int v;
if (vIndex != 1)
{
FragColor = vec4(1.0);
return;
}
else
{
v = 10;
}
FragColor = vec4(float(v));
}