2017-03-05 11:44:29 +00:00
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#version 450
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2018-02-22 13:36:50 +00:00
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out float gl_ClipDistance[4];
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out float gl_CullDistance[3];
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2017-03-05 11:44:29 +00:00
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void main()
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{
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2018-02-22 13:36:50 +00:00
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gl_Position = vec4(1.0);
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gl_ClipDistance[0] = 0.0;
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gl_ClipDistance[1] = 0.0;
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gl_ClipDistance[2] = 0.0;
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gl_ClipDistance[3] = 0.0;
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gl_CullDistance[1] = 4.0;
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2017-03-05 11:44:29 +00:00
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}
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