SPIRV-Cross/reference/shaders-no-opt/frag/modf-non-function-purity-analysis.frag

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#version 450
layout(location = 0) in vec4 v;
layout(location = 1) out vec4 vo1;
layout(location = 0) out vec4 vo0;
vec4 modf_inner()
{
vec4 _16 = modf(v, vo1);
return _16;
}
void main()
{
vec4 _20 = modf_inner();
vo0 = _20;
}