SPIRV-Cross/shaders/vulkan/frag/spec-constant-ternary.vk.frag

10 lines
175 B
GLSL
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#version 450
layout(location = 0) out float FragColor;
layout(constant_id = 0) const uint s = 10u;
const uint f = s > 20u ? 30u : 50u;
void main()
{
FragColor = float(f);
}