11 lines
251 B
GLSL
11 lines
251 B
GLSL
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#version 450
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layout(location = 0) out vec4 FragColor;
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layout(r32f, set = 0, binding = 0) uniform image2D uImage1;
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layout(r32f, set = 0, binding = 1) uniform image2D uImage2;
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void main()
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{
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FragColor = vec4(imageSize(uImage1), imageSize(uImage2));
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}
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