SPIRV-Cross/reference/shaders/desktop-only/frag/image-ms.desktop.frag

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#version 450
layout(binding = 0, rgba8) uniform image2DMS uImage;
layout(binding = 1, rgba8) uniform image2DMSArray uImageArray;
void main()
{
vec4 a = imageLoad(uImage, ivec2(1, 2), 2);
vec4 b = imageLoad(uImageArray, ivec3(1, 2, 4), 3);
imageStore(uImage, ivec2(2, 3), 1, a);
imageStore(uImageArray, ivec3(2, 3, 7), 1, b);
}