SPIRV-Cross/reference/opt/shaders-msl/vert/viewport-index.msl2.invalid.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
uint gl_ViewportIndex [[viewport_array_index]];
};
struct main0_in
{
float4 coord [[attribute(0)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = in.coord;
out.gl_ViewportIndex = uint(int(in.coord.z));
return out;
}