44 lines
1.8 KiB
Plaintext
44 lines
1.8 KiB
Plaintext
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct _RESERVED_IDENTIFIER_FIXUP_35
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{
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float2 _RESERVED_IDENTIFIER_FIXUP_m0;
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float4 _RESERVED_IDENTIFIER_FIXUP_m1;
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};
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struct _RESERVED_IDENTIFIER_FIXUP_36
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{
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float2 _RESERVED_IDENTIFIER_FIXUP_m0;
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_RESERVED_IDENTIFIER_FIXUP_35 _RESERVED_IDENTIFIER_FIXUP_m1;
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};
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struct main0_out
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{
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float _RESERVED_IDENTIFIER_FIXUP_80 [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float2 _RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m0 [[attribute(0)]];
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float2 _RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m0 [[attribute(1)]];
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float4 _RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1 [[attribute(2)]];
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};
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struct main0_patchIn
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{
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patch_control_point<main0_in> gl_in;
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};
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[[ patch(triangle, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], float3 gl_TessCoord [[position_in_patch]])
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{
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main0_out out = {};
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out.gl_Position = float4((gl_TessCoord.xy * 2.0) - float2(1.0), 0.0, 1.0);
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out._RESERVED_IDENTIFIER_FIXUP_80 = ((float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.x - (-4.0)) < 0.001000000047497451305389404296875) * float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.y - (-9.0)) < 0.001000000047497451305389404296875)) * float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.z - 3.0) < 0.001000000047497451305389404296875)) * float(abs(patchIn.gl_in[0]._RESERVED_IDENTIFIER_FIXUP_36_RESERVED_IDENTIFIER_FIXUP_m1_RESERVED_IDENTIFIER_FIXUP_m1.w - 7.0) < 0.001000000047497451305389404296875);
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return out;
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}
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