22 lines
299 B
GLSL
22 lines
299 B
GLSL
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#version 310 es
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precision mediump float;
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precision highp int;
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struct Foo
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{
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float var1;
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float var2;
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};
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layout(binding = 0) uniform mediump sampler2D uSampler;
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layout(location = 0) out vec4 FragColor;
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Foo _22;
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void main()
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{
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FragColor = texture(uSampler, vec2(_22.var1, _22.var2));
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}
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