15 lines
196 B
GLSL
15 lines
196 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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fragment void main0()
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{
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int _16;
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int _23;
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for (int _22 = 35; _22 >= 0; _23 = _22 - 1, _22 = _23)
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{
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}
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}
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