30 lines
450 B
GLSL
30 lines
450 B
GLSL
|
#version 450
|
||
|
|
||
|
struct MyStruct
|
||
|
{
|
||
|
vec4 color;
|
||
|
};
|
||
|
|
||
|
layout(std140) uniform MyStruct_CB
|
||
|
{
|
||
|
MyStruct g_MyStruct[4];
|
||
|
} _6;
|
||
|
|
||
|
layout(location = 0) out vec4 _entryPointOutput;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec3 _14;
|
||
|
vec3 _29;
|
||
|
int _16;
|
||
|
int _32;
|
||
|
vec3 _28;
|
||
|
_28 = vec3(0.0);
|
||
|
for (int _31 = 0; _31 < 4; _32 = _31 + 1, _28 = _29, _31 = _32)
|
||
|
{
|
||
|
_29 = _28 + _6.g_MyStruct[_31].color.xyz;
|
||
|
}
|
||
|
_entryPointOutput = vec4(_28, 1.0);
|
||
|
}
|
||
|
|