2017-11-22 11:08:06 +00:00
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#version 450
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layout(binding = 0) uniform sampler1DShadow uShadow1D;
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layout(binding = 1) uniform sampler2DShadow uShadow2D;
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layout(binding = 2) uniform sampler1D uSampler1D;
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layout(binding = 3) uniform sampler2D uSampler2D;
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layout(binding = 4) uniform sampler3D uSampler3D;
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layout(location = 0) out float FragColor;
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layout(location = 1) in vec4 vClip4;
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layout(location = 2) in vec2 vClip2;
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layout(location = 0) in vec3 vClip3;
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void main()
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{
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2022-05-18 10:26:20 +00:00
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vec4 _17 = vClip4;
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vec4 _20 = _17;
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_20.y = _17.w;
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FragColor = textureProj(uShadow1D, vec4(_20.x, 0.0, _17.z, _20.y));
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vec4 _30 = _17;
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_30.z = _17.w;
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FragColor = textureProj(uShadow2D, vec4(_30.xy, _17.z, _30.z));
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2017-11-22 11:08:06 +00:00
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FragColor = textureProj(uSampler1D, vClip2).x;
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FragColor = textureProj(uSampler2D, vClip3).x;
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2022-05-18 10:26:20 +00:00
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FragColor = textureProj(uSampler3D, _17).x;
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2017-11-22 11:08:06 +00:00
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}
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