2020-06-30 10:02:24 +00:00
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#version 100
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struct UBO
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{
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int func_arg;
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int inner_func_arg;
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};
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uniform UBO _34;
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void main()
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{
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vec4 _102;
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2020-11-23 14:42:27 +00:00
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for (int spvDummy30 = 0; spvDummy30 < 1; spvDummy30++)
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2020-06-30 10:02:24 +00:00
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{
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if (_34.func_arg != 0)
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{
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vec4 _101;
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2020-11-23 14:42:27 +00:00
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for (int spvDummy45 = 0; spvDummy45 < 1; spvDummy45++)
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2020-06-30 10:02:24 +00:00
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{
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if (_34.inner_func_arg != 0)
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{
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_101 = vec4(1.0);
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break;
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}
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else
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{
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_101 = vec4(0.0);
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break;
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}
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2022-05-18 15:49:23 +00:00
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break; // unreachable workaround
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2020-06-30 10:02:24 +00:00
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}
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_102 = _101;
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break;
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}
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else
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{
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_102 = vec4(0.0);
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break;
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}
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2022-05-18 15:49:23 +00:00
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break; // unreachable workaround
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2020-06-30 10:02:24 +00:00
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}
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gl_Position = _102;
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}
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