SPIRV-Cross/reference/shaders/desktop-only/frag/stencil-export.desktop.frag

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#version 450
#extension GL_ARB_shader_stencil_export : require
layout(location = 0) out vec4 MRT0;
layout(location = 1) out vec4 MRT1;
void main()
{
MRT0 = vec4(1.0);
MRT1 = vec4(1.0, 0.0, 1.0, 1.0);
gl_FragStencilRefARB = 100;
}