2017-11-22 11:08:06 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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2018-04-04 08:00:37 +00:00
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fragment void main0(texture2d<float, access::write> uImage [[texture(0)]], texture2d_array<float, access::read_write> uImageArray [[texture(1)]], texture2d_ms<float> uImageMS [[texture(2)]])
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2017-11-22 11:08:06 +00:00
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{
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uImage.write(uImageMS.read(uint2(int2(1, 2)), 2), uint2(int2(2, 3)));
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uImageArray.write(uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z)), uint2(int3(2, 3, 7).xy), uint(int3(2, 3, 7).z));
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}
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