SPIRV-Cross/reference/shaders/asm/frag/inf-nan-constant-double.asm.frag

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#version 450
#extension GL_ARB_gpu_shader_int64 : require
layout(location = 0) out vec3 FragColor;
layout(location = 0) flat in double vTmp;
void main()
{
FragColor = vec3(dvec3(uint64BitsToDouble(0x7ff0000000000000ul), uint64BitsToDouble(0xfff0000000000000ul), uint64BitsToDouble(0x7ff8000000000000ul)) + dvec3(vTmp));
}