SPIRV-Cross/reference/shaders/asm/frag/undef-variable-store.asm.frag

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#version 450
layout(location = 0) out vec4 _entryPointOutput;
vec4 _38;
vec4 _47;
void main()
{
vec4 _27;
do
{
vec2 _26 = vec2(0.0);
if (_26.x != 0.0)
{
_27 = vec4(1.0, 0.0, 0.0, 1.0);
break;
}
else
{
_27 = vec4(1.0, 1.0, 0.0, 1.0);
break;
}
_27 = _38;
break;
} while (false);
_entryPointOutput = _27;
}