2019-06-11 09:31:29 +00:00
|
|
|
#include <metal_stdlib>
|
|
|
|
#include <simd/simd.h>
|
|
|
|
|
|
|
|
using namespace metal;
|
|
|
|
|
|
|
|
struct main0_out
|
|
|
|
{
|
|
|
|
float4 gl_Position [[position, invariant]];
|
|
|
|
};
|
|
|
|
|
|
|
|
struct main0_in
|
|
|
|
{
|
|
|
|
float4 vInput0 [[attribute(0)]];
|
|
|
|
float4 vInput1 [[attribute(1)]];
|
|
|
|
float4 vInput2 [[attribute(2)]];
|
|
|
|
};
|
|
|
|
|
|
|
|
vertex main0_out main0(main0_in in [[stage_in]])
|
|
|
|
{
|
|
|
|
main0_out out = {};
|
2022-05-27 10:43:12 +00:00
|
|
|
float4 _21 = fma(in.vInput1, in.vInput2, in.vInput0);
|
2019-06-11 09:31:29 +00:00
|
|
|
out.gl_Position = _21;
|
|
|
|
return out;
|
|
|
|
}
|
|
|
|
|