41 lines
590 B
GLSL
41 lines
590 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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constant float4 _21 = {};
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struct main0_in
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{
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int counter [[user(locn0)]];
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};
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float4 _24;
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float4 _33;
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_24 = _21;
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for (;;)
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{
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if (in.counter == 10)
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{
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_33 = float4(10.0);
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break;
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}
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else
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{
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_33 = float4(30.0);
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break;
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}
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}
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out.FragColor = _33;
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return out;
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}
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