SPIRV-Cross/reference/opt/shaders-msl/comp/image.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(texture2d<float> uImageIn [[texture(0)]], texture2d<float, access::write> uImageOut [[texture(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
int2 _23 = int2(gl_GlobalInvocationID.xy);
uImageOut.write(uImageIn.read(uint2((_23 + int2(uImageIn.get_width(), uImageIn.get_height())))), uint2(_23));
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}