SPIRV-Cross/reference/opt/shaders-msl/frag/lut-promotion.frag

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
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template<typename T, size_t Num>
struct spvUnsafeArray
{
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T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
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return elements[pos];
}
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constexpr const thread T& operator [] (size_t pos) const thread
{
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return elements[pos];
}
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device T& operator [] (size_t pos) device
{
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return elements[pos];
}
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constexpr const device T& operator [] (size_t pos) const device
{
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return elements[pos];
}
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constexpr const constant T& operator [] (size_t pos) const constant
{
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return elements[pos];
}
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threadgroup T& operator [] (size_t pos) threadgroup
{
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return elements[pos];
}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
constant spvUnsafeArray<float, 16> _16 = spvUnsafeArray<float, 16>({ 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0, 1.0, 2.0, 3.0, 4.0 });
constant spvUnsafeArray<float4, 4> _60 = spvUnsafeArray<float4, 4>({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) });
constant spvUnsafeArray<float4, 4> _104 = spvUnsafeArray<float4, 4>({ float4(20.0), float4(30.0), float4(50.0), float4(60.0) });
struct main0_out
{
float FragColor [[color(0)]];
};
struct main0_in
{
int index [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = _16[in.index];
if (in.index < 10)
{
out.FragColor += _16[in.index ^ 1];
}
else
{
out.FragColor += _16[in.index & 1];
}
bool _63 = in.index > 30;
if (_63)
{
out.FragColor += _60[in.index & 3].y;
}
else
{
out.FragColor += _60[in.index & 1].x;
}
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spvUnsafeArray<float4, 4> foobar = spvUnsafeArray<float4, 4>({ float4(0.0), float4(1.0), float4(8.0), float4(5.0) });
if (_63)
{
foobar[1].z = 20.0;
}
int _91 = in.index & 3;
out.FragColor += foobar[_91].z;
out.FragColor += _104[_91].z;
return out;
}