37 lines
692 B
Plaintext
37 lines
692 B
Plaintext
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#version 450
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layout(ccw, quads, fractional_even_spacing) in;
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layout(location = 0) in vec4 vColor[];
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layout(location = 1) patch in vec4 vColors;
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layout(location = 2) in Block
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{
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vec4 a;
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vec4 b;
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} blocks[];
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struct Foo
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{
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vec4 a;
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vec4 b;
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};
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layout(location = 4) patch in Foo vFoo;
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void set_from_function()
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{
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gl_Position = blocks[0].a;
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gl_Position += blocks[0].b;
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gl_Position += blocks[1].a;
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gl_Position += blocks[1].b;
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gl_Position += vColor[0];
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gl_Position += vColor[1];
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gl_Position += vColors;
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gl_Position += vFoo.a;
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gl_Position += vFoo.b;
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}
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void main()
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{
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set_from_function();
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}
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