SPIRV-Cross/reference/shaders/frag/constant-array.frag

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#version 310 es
precision mediump float;
precision highp int;
struct Foobar
{
float a;
float b;
};
layout(location = 0) out vec4 FragColor;
layout(location = 0) in mediump flat int index;
vec4 resolve(Foobar f)
{
return vec4(f.a + f.b);
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}
void main()
{
highp vec4 indexable[3] = vec4[](vec4(1.0), vec4(2.0), vec4(3.0));
highp vec4 indexable_1[2][2] = vec4[][](vec4[](vec4(1.0), vec4(2.0)), vec4[](vec4(8.0), vec4(10.0)));
Foobar param = Foobar(10.0, 20.0);
Foobar indexable_2[2] = Foobar[](Foobar(10.0, 40.0), Foobar(90.0, 70.0));
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Foobar param_1 = indexable_2[index];
FragColor = ((indexable[index] + (indexable_1[index][index + 1])) + resolve(param)) + resolve(param_1);
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}