SPIRV-Cross/reference/opt/shaders-msl/legacy/vert/transpose.legacy.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Buffer
{
float4x4 MVPRowMajor;
float4x4 MVPColMajor;
float4x4 M;
};
struct main0_out
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{
float4 gl_Position [[position]];
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};
struct main0_in
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{
float4 Position [[attribute(0)]];
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};
vertex main0_out main0(main0_in in [[stage_in]], constant Buffer& _13 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = (((_13.M * (in.Position * _13.MVPRowMajor)) + (_13.M * (_13.MVPColMajor * in.Position))) + (_13.M * (_13.MVPRowMajor * in.Position))) + (_13.M * (in.Position * _13.MVPColMajor));
return out;
}