25 lines
523 B
GLSL
25 lines
523 B
GLSL
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#version 450
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layout(location = 0) in vec4 vA;
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layout(location = 1) in vec4 vB;
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layout(location = 2) in vec4 vC;
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void main()
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{
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precise vec4 _15 = vA * vB;
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vec4 mul = _15;
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precise vec4 _19 = vA + vB;
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vec4 add = _19;
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precise vec4 _23 = vA - vB;
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vec4 sub = _23;
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precise vec4 _27 = vA * vB;
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precise vec4 _30 = _27 + vC;
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vec4 mad = _30;
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precise vec4 _34 = mul + add;
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precise vec4 _36 = _34 + sub;
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precise vec4 _38 = _36 + mad;
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vec4 summed = _38;
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gl_Position = summed;
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}
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