SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/only-initializer-frag-depth.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float gl_FragDepth [[depth(any)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.gl_FragDepth = 0.5;
return out;
}