SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/scalar-select.spv14.asm.frag

73 lines
1.7 KiB
GLSL
Raw Normal View History

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct _15
{
float _m0;
};
constant spvUnsafeArray<float, 2> _29 = spvUnsafeArray<float, 2>({ 0.0, 1.0 });
constant spvUnsafeArray<float, 2> _30 = spvUnsafeArray<float, 2>({ 1.0, 0.0 });
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = false ? float4(1.0, 1.0, 0.0, 1.0) : float4(0.0, 0.0, 0.0, 1.0);
out.FragColor = float4(false);
out.FragColor = select(float4(0.0, 0.0, 0.0, 1.0), float4(1.0, 1.0, 0.0, 1.0), bool4(false, true, false, true));
out.FragColor = float4(bool4(false, true, false, true));
_15 _32 = false ? (_15{ 0.0 }) : (_15{ 1.0 });
spvUnsafeArray<float, 2> _33;
_33 = true ? _29 : _30;
return out;
}