SPIRV-Cross/reference/shaders/frag/basic.frag

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#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uTex;
layout(location = 0) out vec4 FragColor;
in vec4 vColor;
in vec2 vTex;
void main()
{
FragColor = vColor * texture(uTex, vTex);
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}