24 lines
1.1 KiB
Plaintext
24 lines
1.1 KiB
Plaintext
|
#include <metal_stdlib>
|
||
|
#include <simd/simd.h>
|
||
|
|
||
|
using namespace metal;
|
||
|
|
||
|
struct main0_patchOut
|
||
|
{
|
||
|
float3 vFoo;
|
||
|
};
|
||
|
|
||
|
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]])
|
||
|
{
|
||
|
device main0_patchOut& patchOut = spvPatchOut[gl_GlobalInvocationID.x / 1];
|
||
|
uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 1, spvIndirectParams[1]);
|
||
|
spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(8.8999996185302734375);
|
||
|
spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(6.900000095367431640625);
|
||
|
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(8.8999996185302734375);
|
||
|
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(6.900000095367431640625);
|
||
|
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(3.900000095367431640625);
|
||
|
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(4.900000095367431640625);
|
||
|
patchOut.vFoo = float3(1.0);
|
||
|
}
|
||
|
|