SPIRV-Cross/reference/opt/shaders/asm/comp/recompile-block-naming.asm.comp

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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer MyFirstBuffer
{
uint _data[];
} MyFirstBuffer_1;
layout(binding = 0, std430) buffer MySecondBuffer
{
uint _data[];
} MySecondBuffer_1;
layout(binding = 0, std430) buffer MyThirdBuffer
{
uint _data[];
} MyThirdBuffer_1;
void main()
{
uint _106 = MyFirstBuffer_1._data[0];
uint _110 = MyFirstBuffer_1._data[1];
uint _114 = MyFirstBuffer_1._data[2];
uint _118 = MyFirstBuffer_1._data[3];
uint _123 = MySecondBuffer_1._data[1];
uint _127 = MySecondBuffer_1._data[2];
uint _131 = MySecondBuffer_1._data[3];
uint _135 = MySecondBuffer_1._data[4];
uvec4 _141 = uvec4(_106, _110, _114, _118) + uvec4(_123, _127, _131, _135);
MyThirdBuffer_1._data[0] = _141.x;
MyThirdBuffer_1._data[1] = _141.y;
MyThirdBuffer_1._data[2] = _141.z;
MyThirdBuffer_1._data[3] = _141.w;
}