14 lines
239 B
GLSL
14 lines
239 B
GLSL
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 v0;
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void main()
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{
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float lut[5] = float[](1.0, 2.0, 3.0, 4.0, 5.0);
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for (int i = 0; i < 4; i++, FragColor += lut[i])
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{
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}
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}
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