SPIRV-Cross/shaders-msl/frag/read-cull-clip-distance-in-function.frag

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#version 450
layout(location = 0) out vec4 FragColor;
in float gl_CullDistance[2];
in float gl_ClipDistance[2];
vec4 read_in_func()
{
return vec4(
gl_CullDistance[0],
gl_CullDistance[1],
gl_ClipDistance[0],
gl_ClipDistance[1]);
}
void main()
{
FragColor = read_in_func();
}