SPIRV-Cross/reference/shaders-msl-no-opt/components/fragment-input-component.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
struct main0_in
{
float3 Foo3 [[user(locn0)]];
float Foo1 [[user(locn0_3)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.FragColor = float4(in.Foo3, in.Foo1);
return out;
}