SPIRV-Cross/reference/opt/shaders/asm/frag/composite-construct-struct-no-swizzle.asm.frag

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#version 310 es
precision mediump float;
precision highp int;
struct SwizzleTest
{
float a;
float b;
};
layout(location = 0) in vec2 foo;
layout(location = 0) out float FooOut;
void main()
{
FooOut = foo.x + foo.y;
}