SPIRV-Cross/reference/opt/shaders/asm/vert/empty-io.asm.vert

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2017-11-22 11:08:06 +00:00
#version 450
struct VSInput
{
vec4 position;
};
struct VSOutput
{
vec4 position;
};
layout(location = 0) in vec4 position;
void main()
{
gl_Position = position;
}