SPIRV-Cross/reference/shaders-msl-no-opt/asm/packing/scalar-float3x2-row-major.asm.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct type_Foo
{
float4 a[1];
char _m1_pad[12];
float b;
};
struct main0_out
{
float2 out_var_SV_Target [[color(0)]];
};
fragment main0_out main0(constant type_Foo& Foo [[buffer(0)]])
{
main0_out out = {};
out.out_var_SV_Target = (float2(Foo.a[0][0u], Foo.a[1][0u]) + float2(Foo.a[0][1u], Foo.a[1][1u])) + float2(Foo.b);
return out;
}