SPIRV-Cross/reference/shaders-no-opt/asm/frag/terminate-impure-function-call.spv16.asm.frag

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2022-03-03 09:36:07 +00:00
#version 450
layout(location = 0) flat in int vA;
layout(location = 0) out vec4 FragColor;
vec4 foobar(int a)
{
if (a < 0)
{
discard;
}
return vec4(10.0);
}
void main()
{
int param = vA;
vec4 _25 = foobar(param);
FragColor = vec4(10.0);
}