SPIRV-Cross/shaders/frag/loop-dominator-and-switch-default.frag

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#version 310 es
precision mediump float;
layout(location = 0) out vec4 fragColor;
void main()
{
vec4 f4;
int c = int(f4.x);
for (int j = 0; j < c; j++)
{
switch (c)
{
case 0:
f4.y = 0.0;
break;
case 1:
f4.y = 1.0;
break;
default:
{
int i = 0;
while (i++ < c) {
f4.y += 0.5;
}
continue;
}
}
f4.y += 0.5;
}
fragColor = f4;
}