SPIRV-Cross/reference/shaders-msl/comp/packing-test-2.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant uint3 gl_WorkGroupSize = uint3(32u, 1u, 1u);
struct T1
{
packed_float3 a;
float b;
};
struct Buffer0
{
T1 buf0[1];
};
struct Buffer1
{
float buf1[1];
};
kernel void main0(device Buffer0& _14 [[buffer(1)]], device Buffer1& _24 [[buffer(2)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
float x = _14.buf0[0].b;
_24.buf1[gl_GlobalInvocationID.x] = x;
}