18 lines
450 B
GLSL
18 lines
450 B
GLSL
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#version 450
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layout(location = 0) out vec4 _RESERVED_IDENTIFIER_FIXUP_spvFoo;
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layout(location = 1) out vec4 SPIRV_Cross_blah;
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layout(location = 2) out vec4 _40Bar;
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layout(location = 3) out vec4 _m40;
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layout(location = 4) out vec4 _underscore_foo_bar_meep_;
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void main()
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{
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_RESERVED_IDENTIFIER_FIXUP_spvFoo = vec4(0.0);
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SPIRV_Cross_blah = vec4(1.0);
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_40Bar = vec4(2.0);
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_m40 = vec4(3.0);
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_underscore_foo_bar_meep_ = vec4(4.0);
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}
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