11 lines
199 B
GLSL
11 lines
199 B
GLSL
|
#version 310 es
|
||
|
|
||
|
layout(location=0) in ivec4 attr_int4;
|
||
|
layout(location=1) in int attr_int1;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
gl_Position.x = float(attr_int4[attr_int1]);
|
||
|
gl_Position.yzw = vec3(0.0f, 0.0f, 0.0f);
|
||
|
}
|