33 lines
452 B
GLSL
33 lines
452 B
GLSL
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#version 450
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layout(std140, binding = 4) uniform CBO
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{
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vec4 a;
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vec4 b;
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vec4 c;
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vec4 d;
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} cbo[2][4];
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layout(std430, push_constant) uniform PushMe
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{
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vec4 a;
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vec4 b;
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vec4 c;
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vec4 d;
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} push;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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FragColor = cbo[1][2].a;
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FragColor += cbo[1][2].b;
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FragColor += cbo[1][2].c;
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FragColor += cbo[1][2].d;
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FragColor += push.a;
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FragColor += push.b;
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FragColor += push.c;
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FragColor += push.d;
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}
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