2019-06-12 09:36:52 +00:00
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float2 FragColor [[color(0)]];
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};
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struct main0_in
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{
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float3 vUV [[user(locn0)]];
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};
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2019-06-21 10:44:33 +00:00
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fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> uSampler2D [[texture(0)]], texture3d<float> uSampler3D [[texture(1)]], texturecube<float> uSamplerCube [[texture(2)]], texture2d<float> uTexture2D [[texture(3)]], texture3d<float> uTexture3D [[texture(4)]], texturecube<float> uTextureCube [[texture(5)]], sampler uSampler2DSmplr [[sampler(0)]], sampler uSampler3DSmplr [[sampler(1)]], sampler uSamplerCubeSmplr [[sampler(2)]], sampler uSampler [[sampler(3)]])
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2019-06-12 09:36:52 +00:00
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{
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main0_out out = {};
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out.FragColor = float2(0.0);
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float2 _79;
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_79.x = uSampler2D.calculate_clamped_lod(uSampler2DSmplr, in.vUV.xy);
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_79.y = uSampler2D.calculate_unclamped_lod(uSampler2DSmplr, in.vUV.xy);
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out.FragColor += _79;
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float2 _84;
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_84.x = uSampler3D.calculate_clamped_lod(uSampler3DSmplr, in.vUV);
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_84.y = uSampler3D.calculate_unclamped_lod(uSampler3DSmplr, in.vUV);
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out.FragColor += _84;
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float2 _89;
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_89.x = uSamplerCube.calculate_clamped_lod(uSamplerCubeSmplr, in.vUV);
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_89.y = uSamplerCube.calculate_unclamped_lod(uSamplerCubeSmplr, in.vUV);
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out.FragColor += _89;
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float2 _97;
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_97.x = uTexture2D.calculate_clamped_lod(uSampler, in.vUV.xy);
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_97.y = uTexture2D.calculate_unclamped_lod(uSampler, in.vUV.xy);
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out.FragColor += _97;
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float2 _104;
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_104.x = uTexture3D.calculate_clamped_lod(uSampler, in.vUV);
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_104.y = uTexture3D.calculate_unclamped_lod(uSampler, in.vUV);
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out.FragColor += _104;
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float2 _111;
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_111.x = uTextureCube.calculate_clamped_lod(uSampler, in.vUV);
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_111.y = uTextureCube.calculate_unclamped_lod(uSampler, in.vUV);
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out.FragColor += _111;
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2020-05-20 14:27:49 +00:00
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float2 _119;
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_119.x = uSampler2D.calculate_clamped_lod(uSampler2DSmplr, in.vUV.xy);
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_119.y = uSampler2D.calculate_unclamped_lod(uSampler2DSmplr, in.vUV.xy);
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out.FragColor += _119;
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float2 _124;
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_124.x = uSampler3D.calculate_clamped_lod(uSampler3DSmplr, in.vUV);
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_124.y = uSampler3D.calculate_unclamped_lod(uSampler3DSmplr, in.vUV);
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out.FragColor += _124;
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float2 _129;
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_129.x = uSamplerCube.calculate_clamped_lod(uSamplerCubeSmplr, in.vUV);
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_129.y = uSamplerCube.calculate_unclamped_lod(uSamplerCubeSmplr, in.vUV);
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out.FragColor += _129;
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float2 _137;
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_137.x = uTexture2D.calculate_clamped_lod(uSampler, in.vUV.xy);
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_137.y = uTexture2D.calculate_unclamped_lod(uSampler, in.vUV.xy);
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out.FragColor += _137;
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float2 _144;
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_144.x = uTexture3D.calculate_clamped_lod(uSampler, in.vUV);
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_144.y = uTexture3D.calculate_unclamped_lod(uSampler, in.vUV);
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out.FragColor += _144;
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float2 _151;
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_151.x = uTextureCube.calculate_clamped_lod(uSampler, in.vUV);
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_151.y = uTextureCube.calculate_unclamped_lod(uSampler, in.vUV);
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out.FragColor += _151;
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2019-06-12 09:36:52 +00:00
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return out;
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}
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