SPIRV-Cross/reference/shaders-hlsl/comp/builtins.comp

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const uint3 gl_WorkGroupSize = uint3(8u, 4u, 2u);
static uint3 gl_WorkGroupID;
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static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
static uint gl_LocalInvocationIndex;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
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uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
uint gl_LocalInvocationIndex : SV_GroupIndex;
};
void comp_main()
{
uint3 local_id = gl_LocalInvocationID;
uint3 global_id = gl_GlobalInvocationID;
uint local_index = gl_LocalInvocationIndex;
uint3 work_group_size = gl_WorkGroupSize;
uint3 work_group_id = gl_WorkGroupID;
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}
[numthreads(8, 4, 2)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
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gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
gl_LocalInvocationIndex = stage_input.gl_LocalInvocationIndex;
comp_main();
}