SPIRV-Cross/reference/opt/shaders-msl/comp/basic.dynamic-buffer.msl2.invalid.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Baz
{
int e;
int f;
};
struct Foo
{
int a;
int b;
};
struct Bar
{
int c;
int d;
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(3u, 3u, 2u);
struct spvDescriptorSetBuffer0
{
constant Foo* m_34 [[id(0)]];
constant Bar* m_40 [[id(1)]];
};
struct spvDescriptorSetBuffer1
{
device Baz* baz [[id(0)]][3][3][2];
};
kernel void main0(constant spvDescriptorSetBuffer0& spvDescriptorSet0 [[buffer(0)]], constant spvDescriptorSetBuffer1& spvDescriptorSet1 [[buffer(1)]], constant uint* spvDynamicOffsets [[buffer(23)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
constant auto& _34 = *(constant Foo* )((constant char* )spvDescriptorSet0.m_34 + spvDynamicOffsets[0]);
device Baz* baz[3][3][2] =
{
{
{
(device Baz* )((device char* )spvDescriptorSet1.baz[0][0][0] + spvDynamicOffsets[1]),
(device Baz* )((device char* )spvDescriptorSet1.baz[0][0][1] + spvDynamicOffsets[2]),
},
{
(device Baz* )((device char* )spvDescriptorSet1.baz[0][1][0] + spvDynamicOffsets[3]),
(device Baz* )((device char* )spvDescriptorSet1.baz[0][1][1] + spvDynamicOffsets[4]),
},
{
(device Baz* )((device char* )spvDescriptorSet1.baz[0][2][0] + spvDynamicOffsets[5]),
(device Baz* )((device char* )spvDescriptorSet1.baz[0][2][1] + spvDynamicOffsets[6]),
},
},
{
{
(device Baz* )((device char* )spvDescriptorSet1.baz[1][0][0] + spvDynamicOffsets[7]),
(device Baz* )((device char* )spvDescriptorSet1.baz[1][0][1] + spvDynamicOffsets[8]),
},
{
(device Baz* )((device char* )spvDescriptorSet1.baz[1][1][0] + spvDynamicOffsets[9]),
(device Baz* )((device char* )spvDescriptorSet1.baz[1][1][1] + spvDynamicOffsets[10]),
},
{
(device Baz* )((device char* )spvDescriptorSet1.baz[1][2][0] + spvDynamicOffsets[11]),
(device Baz* )((device char* )spvDescriptorSet1.baz[1][2][1] + spvDynamicOffsets[12]),
},
},
{
{
(device Baz* )((device char* )spvDescriptorSet1.baz[2][0][0] + spvDynamicOffsets[13]),
(device Baz* )((device char* )spvDescriptorSet1.baz[2][0][1] + spvDynamicOffsets[14]),
},
{
(device Baz* )((device char* )spvDescriptorSet1.baz[2][1][0] + spvDynamicOffsets[15]),
(device Baz* )((device char* )spvDescriptorSet1.baz[2][1][1] + spvDynamicOffsets[16]),
},
{
(device Baz* )((device char* )spvDescriptorSet1.baz[2][2][0] + spvDynamicOffsets[17]),
(device Baz* )((device char* )spvDescriptorSet1.baz[2][2][1] + spvDynamicOffsets[18]),
},
},
};
baz[gl_GlobalInvocationID.x][gl_GlobalInvocationID.y][gl_GlobalInvocationID.z]->e = _34.a + (*spvDescriptorSet0.m_40).c;
baz[gl_GlobalInvocationID.x][gl_GlobalInvocationID.y][gl_GlobalInvocationID.z]->f = _34.b * (*spvDescriptorSet0.m_40).d;
}