49 lines
1.1 KiB
GLSL
49 lines
1.1 KiB
GLSL
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static const float4 _68[4] = { 0.0f.xxxx, 1.0f.xxxx, 2.0f.xxxx, 3.0f.xxxx };
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static float4 gl_Position;
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static int Index1;
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static int Index2;
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struct SPIRV_Cross_Input
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{
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int Index1 : TEXCOORD0;
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int Index2 : TEXCOORD1;
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};
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struct SPIRV_Cross_Output
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{
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float4 gl_Position : SV_Position;
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};
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float4 consume_constant_arrays2(float4 positions[4], float4 positions2[4])
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{
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float4 indexable[4] = positions;
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float4 indexable_1[4] = positions2;
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return indexable[Index1] + indexable_1[Index2];
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}
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float4 consume_constant_arrays(float4 positions[4], float4 positions2[4])
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{
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return consume_constant_arrays2(positions, positions2);
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}
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void vert_main()
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{
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float4 LUT2[4];
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LUT2[0] = 10.0f.xxxx;
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LUT2[1] = 11.0f.xxxx;
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LUT2[2] = 12.0f.xxxx;
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LUT2[3] = 13.0f.xxxx;
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gl_Position = consume_constant_arrays(_68, LUT2);
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}
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SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
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{
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Index1 = stage_input.Index1;
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Index2 = stage_input.Index2;
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vert_main();
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SPIRV_Cross_Output stage_output;
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stage_output.gl_Position = gl_Position;
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return stage_output;
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}
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