SPIRV-Cross/reference/opt/shaders-hlsl/frag/depth-less-than.frag

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static float gl_FragDepth;
struct SPIRV_Cross_Output
{
float gl_FragDepth : SV_DepthLessEqual;
};
void frag_main()
{
gl_FragDepth = 0.5f;
}
[earlydepthstencil]
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_FragDepth = gl_FragDepth;
return stage_output;
}